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Home » Games News » The sellers won’t be able to charge as much for the item due to competitive pricing

About The In-game Economy: Guild Wars’ in-game economy is unique among online role-playing games.

As in most games, the amount of gold that players are willing to pay for items shifts from time to time according to supply and demand: if lots of people want to sell an item, but few want to buy cheap kabod gold, the sellers won’t be able to charge as much for the item due to competitive pricing.

Likewise, if an item is very rare but in high demand, the sellers can charge exorbitant prices. This is basic economics.

Guild Wars takes this rule a step further by including non-player characters (NPC’s) called “traders” who will buy and sell certain types of items (runes, dyes, and crafting materials) at prices based on supply and demand.

These trader NPC’s make their first appearance in post-Searing Ascalon City and are available in all towns (though not outposts) beyond that. These NPC’s are very important to anyone “farming” for gold because they provide a place to sell the crafting materials dyes, etc., that comprise a major portion of the loot.

Likewise, if many players have purchased that item lately, both the purchase and sale prices will rise.

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